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posted on 22 Feb 2011, 10:06 by charliestumpy in the Cadaver Section
... I won't post these again, but most UK

mornings they can be found legally via

fine Soulseek.

posted on 11 Feb 2011, 10:52 by charliestumpy in the Cadaver Section
Previous post is fine for 7 days FOR CADAVER PC codes.

For my Christmas card, front and back, 2 links for 7 days:

posted on 11 Feb 2011, 10:43 by charliestumpy in the Cadaver Section

for Cadaver PC codes.

For my Christtmas card - front and back:

posted on 06 Feb 2011, 01:07 by Euphra in the Cadaver Section
Hey Charlie,

sorry to ask this again but the link you mentionned is expired and I also have problems that I miss the codes for this game I'm a fan of.

Can you please refresh it (again)?

Many thanks for your help

posted on 04 Dec 2010, 08:29 by charliestumpy in the Cadaver Section
again ...

posted on 30 Oct 2010, 08:08 by charliestumpy in the Cadaver Section
...guess reason why one never exceeds e.g. 95%-99% is that you

have to stay down in lethal pit(s) to score more!!! ...

posted on 07 Oct 2010, 10:52 by charliestumpy in the Cadaver Section
... for a lark, went through Cadaver level 4 (Amiga version

via PC Coanto emulator) in last 2 days.

I agree that one can only get through E door back into starting-

room NE solar or whatever by dropping down an EARLY lethal pit

/pressing 4 buttons. One can then never go through either way unless

one repeats EARLY pit-process.

Still don't know why I never get more than 95% though - great game/love playing on the gambling tokens m/c-trying everything there...

posted on 01 Oct 2010, 10:55 by charliestumpy in the Gods Section
I agree that my favourite games apart from PC Indiana Jones-5 Monkey Islands ones

were most of the Bitmaps ones on Amiga, esp. Cadaver(s)-Gods.

posted on 29 Sep 2010, 12:46 by charliestumpy in the Cadaver Section
Sad to read of DOSBOX crash - I have played all Cadaver variants

only on real AMIGA or PC CLOANTO paid-for emulator.

It is as you say possible you have corrupt data file, BUT you could try

e.g. downloading Amiga emulator (I hear that there are free ones) and

Cadaver-Pay Off etc from e.g.

posted on 28 Sep 2010, 23:39 by Sylfax in the Cadaver Section
Hi guys,

in Cadaver Payoff at the beginning of Level 2 the game crash after a few steps, when I open the inventory and when I enter into a location in NE.

Have you an idea? I suppose that I have a bad game copy, I mailed to Bitmap Brothers for support, but no answer. Can you help me? I want to play and finish this game!

I run it with DosBox...

Thank you for your help!

posted on 23 Sep 2010, 10:13 by CS in the Cadaver Section
E.g. :

'Enter the N (W) cell and search the rat for the key. Use the key in the keyhole, and get the skull with the gem in. Exit and enter the N (E) cell and use key 2 on the keyhole. Use the daggers on the prisoner, then get his skull (with gem in). Enter the other cells, use the keys to remove the bars and get the skulls with the gems in. Stand by the west door (leads to the Exit Room) and hold the Turn Monster spell and enter the Exit Room.'

posted on 21 Sep 2010, 16:39 by Iustine in the Cadaver Section


2nd question: Anyone who knows (storywise) who (or what) (and why) imprisoned patrons (guys who were supposed to pay Karadoc for Dianos' head). We meed 1 of them in the 1 of 4 prison cells and he locks the door behind us.

I assume those 4 slime monsters in last room are those 4 patrons.

posted on 12 Sep 2010, 08:07 by Ozone in the Z Section
I got a brand new retail box of Z today for 6$! Now I just have to pray that it works on Seven.

posted on 11 Sep 2010, 09:48 by charliestumpy in the Cadaver Section
... re previous post - once when in the rooms 'East' of Cadaver - Level 4 start big room, i did do 'open door' on W door and ended up in start room - maybe a bug .

About time i did them again - probably on Cloanto PC thing - stopped at end of Cad. level 3 a year or so ago ... couldn't get out of Level 4 1st room - will try again !!!

Need to check out Last Supper level 4 4 urns thing ...

... As far as I remember, didn't doing everything on each level give one 99%???

posted on 10 Sep 2010, 14:03 by Steve Rennie in the Cadaver Section
Looking back over some of the comments (from 2008) I have to tell you that the E door in the NorthEast Solar is not an extra room. The other side of this door is the 'west' door at the top of the steps when exiting the Great Pit (under the north hole in Malladin's Pits) and it only 'opens' if you drop down the pit outside the Queen's Bedroom and press all four buttons without dieing.

posted on 10 Sep 2010, 10:53 by charliestumpy in the Cadaver Section
Have emailed you the codes-scan from Bitmap Bros PC compilation CD manual -- I hope that 'The Pay Off' codes are there - that is all the Cadaver codes in PC manual ...

posted on 04 Sep 2010, 20:42 by WalStar in the Z Section
Truly awesome game. Just been playing it and still has the gameplay factor to this day. Level 16 is hard as nails ! thought i'd check out to see if you can play it on-line but no luck yet :-( it's a pity Steel Soldiers sucked!

posted on 20 Aug 2010, 15:24 by Sylfax in the Cadaver Section
Hi, guys, I'm an old fan of Cadaver, I like to play again but I also need the PC codes for Payoff. Can you help me? My mail is: cesareoscuro(AT)


posted on 18 Jul 2010, 18:45 by Iustine in the Cadaver Section
I remember that task but unfortuately I can't recall if that was necessary to finish game or perhaps that was side-line quest.

posted on 08 Jun 2010, 10:26 by Javier And my borther jorge from spain in the Gods Section
(i´m spanish sorry for the falt) When i was 12 years i pass from spectrum to amiga 500. It was wonderfull, magic... for the all the games of that years the best was Gods, also we like a lot Xenon 2 and chaos engine. Bitmap Brothers was the best company for us. Actually we got Ps3 And Xbox360, but we don´t forget that years, 2d arcade like gods, (Black tiger, ghost and ghouls, risky woods, wolf child), are better than a lot a actully and powerfull games... i hope than companys create more remakes and new games like the actuallys 2d game, Trine, Bionic rearmed, Another World 15° Anniversario... I have 35 years... if yo live that years of 2d games my e-mail is see yoy

posted on 24 May 2010, 23:01 by Timo Takalo in the Cadaver Section
I've been replaying Cadaver lately, and I have one question about the final level of Payoff. There is a note which mentions a great reward for bringing all four urns into a room somewhere north. Any idea what that is? I thought maybe it was the snake room, but nothing happens there.

posted on 02 May 2010, 23:27 by tony ryan wolves in the Z Section
awsome game spent many an hour playing this one Z2 pleeeeese

posted on 12 Apr 2010, 22:54 by Diestro in the Chaos Engine Section
Can anyone help? I can't make the joysticks work with the floppy version either on DosBox or an old Pentium I computer, hooked to a real joystick. It's an original, so you can rule out changes in the exe. The strange thing is that both the demo and the CD version DO work! Was there ever a fix for this?

posted on 28 Mar 2010, 20:44 by castor in the Magic Pockets Section
That's it, i 've just done it again after all the years! 26th level , get a silver star, then a gold star, teletransport and you ll be in a secret room full of cakes and two bronze chalice (with a teleporter between them) on a platform.

posted on 28 Mar 2010, 19:27 by castor in the Magic Pockets Section
Hum, as far as i remember, the bronze chalice is in the next to last level of the fourth world. (A very small level with a tons of monster).

It's why it's so hard to get the bronze chalice.

In the secret room you will also found several big cake for an "ultimate extra point bonus"!

posted on 26 Mar 2010, 23:22 by jack burton in the Chaos Engine Section
don't forget to add the mobile version (java) it goes ok as a port, different things here and there...

posted on 04 Mar 2010, 08:57 by charliestumpy in the Cadaver Section
... now the email address seems to works, so have sent .jpg of PC manual Cadaver codes.

posted on 02 Mar 2010, 08:40 by charliestumpy in the Cadaver Section
... the email address 2 'comments' ago doesn't work ...

posted on 02 Mar 2010, 08:33 by charliestumpy in the Cadaver Section
PC - Cadaver codes from the manual - I bought the Bitmaps PC compilation, but only ever played/play Amiga/cloanto Amiga emulator versions ...

posted on 25 Feb 2010, 22:43 by Manky in the Cadaver Section
Hey! I also need the PC codes, if anyone can help me please email to oswald.young(AT)


posted on 28 Dec 2009, 19:30 by Sanxion in the Speedball 2 Section
Das habe ich mal gespielt bis meine Hände schmerzten, mit einem Spectravideo Joystick.

posted on 22 Dec 2009, 14:16 by geoffinlondon in the Cadaver Section
hi there, cadaver is tghe best gaem ever-fact! having a bit of trouble with the copy protection on the payoff. been trying to find the p23 code mentioned below but no luck. can you help me with the codes please. cheers

posted on 29 Nov 2009, 05:14 by Richie Cunningham in the Gods Section
Andrea, that's the way the game is supposed to be. Because the codes were randomly generated for each player, the Bitmaps removed the vowels so that no words (naughty or otherwise) could be formed by accident with their code generating system.

posted on 09 Nov 2009, 22:05 by louis hackett in the Z Section
hi i used to play this game all the time do you know where i can buy it or download it get back to me at thanks

posted on 02 Nov 2009, 20:57 by Achim Härtel in the Xenon 2 Section
Great Game, one of my favourites! Way ahead of the games of its time

and one of the two best playable ones (the other being Hybris).

For those who are interested i have my shopping guide here:

Xenon 2 Shopping Guide



Buy Health as necessary, but if you cant afford the other items, do it

only if you are very low on health.

Collect all offered weapons except when stated otherwise.

If you buy an upgradable weapon, only half of the price for the first

grade is lost, the higher grades will be paid back fully at selling.

If you collect any upgrades while Nashwan Power is active, the upgrade

is lost! (So dont buy it, it is almost useless anyway).

Buy a Dive when you have the money and like it, then you can hide in the

scenery with the space bar.


Level 1, Shop 1: Trade nothing

Level 1, Shop 2: Sell Rear Shot,

Buy Double Shot, 0 (1) Power up and 3 (1) Side Shot

Level 2, Shop 1: (Buy 1 Side Shot if you have only two)

Level 2, Shop 2: Sell Side Shot, buy 2 Laser, (Power Up), 1 Rear Shot

- Take the 2 rear shots at next level

Level 3, Shop 1: Sell Rear, Buy 2 Power Up, Buy 2 (3) Side.

Level 3, Shop 2: Buy Drone, (Cannon, Power Up)

Level 4, Shop 1: Buy Power Up

- do not take the Rear Shot in the Level

- get as much cash as needed

Level 4, Shop 2: Buy Cannon, Power Ups, 3 Lives

- do NOT take the missile offered in the next Level, it

will replace your sideshot if you die!

Level 5, Shop 1: Buy Lives

The items in parentheses are alternatives, if you have the money.

posted on 30 Oct 2009, 00:07 by Graeme in the Magic Pockets Section
I have Magic Pockets and play on my pc using DOSBox using my keyboard as the controler.

The game plays fine but at the end of a level when it wants you to enter a Game Code for example A1. I have the code sheet which indicates the 4 icons which correspond to the code but I have no idea how to enter them.

Would you know how to do it?

My email is



posted on by in the Section

posted on 16 Jul 2009, 16:13 by Jamie Staddon in the Chaos Engine Section
THE CHAOS ENGINE RULES!!!!! i used to love it back in the day and it's still as awesome today as it was back then, it's deffo one of my favs.

posted on 29 May 2009, 03:15 by Elf Wax in the Z Section
I used to play this game with my buddy Frank when we were nine years old. It was so awesome. Where can I buy it now? Email me, if you know anything.

posted on by in the Section

posted on 23 May 2009, 17:03 by Curian in the Xenon 2 Section
Great game, used to play it on my Amiga when I was a teenager. Then a friend got it on ST... the gfx are almost the same, the gameplay exactly fits... but the sound... there's almost anything left in the ST version. And especially the music was one of the major goodies of this game, so I was kinda happy not to have bought an Atari *lol*.

posted on 26 Mar 2009, 18:28 by Iustine in the Cadaver Section
Intresting information about Dianos and the fairytale book, thanks for sharing. But I will repeat one of my questions regardless storyline in Payoff.

Who imprisoned the Patrons ? Who is the main black character in Payoff ?

posted on 12 Mar 2009, 12:21 by charliestumpy in the Cadaver Section
... and as regards that Cadaver level 4 start-room query about opening door, I seem to remember sometimes coming out of it with possibly 'open door' spell - not every time though - from some rooms you get into near end of level ...

posted on 09 Feb 2009, 22:39 by ANDREA in the Gods Section
Hi! I've found a BUG in SNES STATION emulator ROM in the game GODS for PS2, when ask to write your initials, or password there not the following letters: A E I O U, na dthere are not the options... why?

Does anyone knows an emulator for PS2 that can play gods like DGEN Lite on PSP? In the PSP emulator I can play GODS completely.

If someone knows the passwords too... THANK YOU to send to:


All the best

Andrea (ITALY)

posted on 09 Feb 2009, 10:26 by charliestumpy in the Cadaver Section
Have posted elsewhere as I'm sure have others that 1 of ways to kill Dianos is to take from level 4 the Twinky or whatever fairytale book and to read it to him at end of levle 5!

As regards that Payoff level 4 bit, I made sure that when I got the 'orange teleport ball-orb' that I kept it for use in the prison-room so I could get out!

I still vainly occasionally try to get out of demo 'Last Supper' by in final room being invulnerable (potion)/dropping things and jumping to new height ...

Only PC games I bought/play are Lemmings 3D/Indy/Monkey Islands not on Amiga ...

posted on 04 Feb 2009, 18:24 by ALex in the Chaos Engine Section
I had this game on SNES and It ruled.

posted on 25 Jan 2009, 00:41 by Nausicaa in the Gods Section
I just played Gods through from Level 1 to 4 but got stuck in Level 4 World 2 because of a glitch; it might be worth warning other readers. The problem was that I still had the familiar at the point where you have to break the dissolvable blocks in the narrow passage to get the key for the Alchemist (by lever 12). The familiar couldn't get the fireballs low enough to destroy the blocks so it was impossible to progress further. So player should try to get the familiar killed before arriving at this point, or not collect it at all.

posted on 15 Jan 2009, 23:55 by nobody in the Chaos Engine Section
oh my god i finally found this game. i only remembered this game as 'chaos' back in the old days where i had to himem my 386 / 486 to play this.

posted on 23 Dec 2008, 16:33 by joe dean in the Chaos Engine Section
Classic from when i had a Amiga 1200 around 1993. i loved this game and it was a bastard to complete. But i did. without cheating.

posted on 04 Sep 2008, 15:24 by Iustine in the Cadaver Section
If there is any person who could answer these questions I guess it would be Steve Kelle, assuming he is still lurking this site.

04 Sep 2008, 15:30

kametyken: I'd say we have to ask Steve Kelly about this, but you're slightly faster ;)

posted on 04 Sep 2008, 15:03 by iustine in the Cadaver Section
It looks that to this day noone really knows how to open this secret North-East Tower (yes it is proabably a room to the east of North-East Solar, where you start level 4) at level 4. Same with the special way to kill Dianos or the way to escape the Trap Room in the Payoff at level 5.

I have other question though: who imprisoned patrons in the Payoff ?

posted on 02 Sep 2008, 05:44 by Diarma in the Magic Pockets Section
Good stuff Blitzprog, Magic Pockets was one of these games that seemed to have alot of haters in it's time, but it was a diamond in the rough, it had so many clever ideas and secrets - Have you visited to all the secret rooms on level 1-2? Noticeably though the level design is not quite as fun on the mountain levels than in the first 2 worlds, but maybe I just didn't try hard enough ;-)

posted on 28 Aug 2008, 01:28 by Blitzprog in the Magic Pockets Section
If you are skilled enough to catch a jellybaby sweet with your charged weapon, poping will result in an huge amount of pieces being dropped. (i don't remember pretty well; i played this game when i was child 10 to 15years ago ;)

posted on 28 Aug 2008, 01:18 by Blitzprog in the Magic Pockets Section
Gold Chalice (level 1-1)

Bless mode; you will be fully powered at the beginning of a level. Effect remain in you restart the game

Silver Chalice (level 3-1)

Treat the level as a secret room. This has no effect in the level, but you will be warped if you take a teleporter helmet afterward.

Bronze Chalice (level 1-2)

Gives you 1 continue.

(amiga version at least) if you ever manage to stand through a plant you made grow, you will fall below. if you are standing on the bottom level you will fall on the previous level, which is glitched and unfinishable.

if you get close to the exit, its door will open (noticable sound). At the same time the game will generate the infamous bubble. The bubble goes faster as you try to escape. it pauses when it get damaged, proportionnally to the damage taken.

The bubble can't take your chalices away. If you start a new level after having been caught you will have full powes back.

If you take enough teleporters you will get teleported to the exit (which works on world 1 level 1 too, if you take a fourth teleporter after getting the third (and its gold chalice)

getting an high amount of item off a trapped ennemy varies according to how you poped it.

It's still unclear but it mays give ideas

Simple walk pop = item x1

pop in mid air = item x2

rolling in mid air = items x3

power-rolling = items x4

power-rolling still in mid air = items x5

posted on 23 Aug 2008, 20:00 by ocoto in the Cadaver Section
Hi Bitmap’s friends !

I do not know if it is the right place to post a comment about Cadaver, but if anyone could help me, thanks...

Please forgive my cheap English (I’m French and my name is Manu) and sorry for the headaches. :)

As I was 10, I played CADAVER. Now I’m 25...

Every year, in the summer, I play again and again to this AMAZING game, hoping to find some new tricks. But as a true hardcore player (or as a stupid Cadaver player :/ ), I DO NOT want to end this game unless I find EVERYTHING in EVERY LEVEL in order to end them at 100%. So, I have not met Dianos yet… :)

No problem for the levels 1, 2 and 3 but a last locked puzzle in the 4th level drives me really crazy… every year.

This is about this message: FURTHER RIDDLES OF WULF CASTLE BY OSDIAN. IN THE NORTH EAST TOWER THE LEVER GIVES GREAT REWARD. I think it could be a room in the 5th level as thought by Steve Rennie, but as explained before, I never gone into this level yet. And I’m SURE that it’s a hidden room in the 4th level, because when I’m ready to insert the 4 keys into their holes in order to finish this level, my map is complete at 94% and not 100%...

And when I use the last map spell, ok it is defective… but some new places appears and I don’t know how to go into them.

So, HOW can I find this room (maybe others)?? I thought it was a trick with the levers D.I.A.N.O.S and the last one named 'Dianos', and I tried to do something with them, because I noticed that in the books, there was differents ways to write Dianos - as Osdian, Niados, Big D, Sonia D...

What does it mean? I tried to pull the levers in many orders: O, then S, then D.I.A.N, then N.I.A.D.O.S, etc... But I did not succeed and I found nothing! Maybe I'm crazy but I tried to find a solution by myself for 15 years !!! :) But now I'm tired to search and you are my true last hope. Thanks ;)

If you know a place where I can find something, can you tell me?

Thanks a lot!



If you use the map used in the walkthrough of the Cadaver Secret Shrine, I noticed an other weird thing:

If Karadoc drop down some useless items as bones and books in the pit of one of the first rooms (number 11 on the map), these items next will appear ON the pit in the room named ‘Great Pit’ (approximative traduction from French) (number 43 on the map), and will not fall INTO it. Then, if Karadoc falls in the same pit in room 11, he will not fall IN the pit in room 43 (that leads to pit-room number 0), but ON the useless items.

And by this strange action, as if something has been unlocked, you can now go to room 1 via rooms 44 – 45 – 46, but the thing is that you can go in it VIA the first locked door that remained locked from the start! I don’t know if it is usefull or not..


posted on 26 Jul 2008, 20:44 by Somegldldlld in the Cadaver Section

What gfx ripper did you use ?

I am planning to program a clone of cadaver, and iam much too lazy to extract gfx "by hand", or to find out the damn format by myself.


posted on 06 Jul 2008, 13:43 by Diarma in the Gods Section
Played and beat this great game again and again on my Amiga emulator recently - but still there are mysteries. The latest one that I just cannot find an answer to is the steel treasure chest in the treasure room on Level 2 world 1. Big treasure room, lots of loot - and an ominous chest in the treasure room - and no key to go with it. I Searched all the level cannot find the Steel chest key - there is already two iron keys (for one iron chest) and a gold chest and key - Can you help?

Keep up the great work! a superb website :-)

posted on 06 Jul 2008, 08:51 by Brett in the Z Section
Hi Guys Has anyone got the swearing speech pack for Z or know where to download it?. would really appreciate it. cheers

posted on 23 Jun 2008, 05:27 by Melissa in the Z Section
You guys do a wonderful job! Keep up the good work!!!

posted on 04 Jun 2008, 23:17 by James in the Chaos Engine Section
Unforgettable masterwork from the Amiga era.

posted on 28 May 2008, 20:36 by John in the Magic Pockets Section
I'm playing this with DOSBox. Any idea how to enter level codes in with this particular version?

29 May 2008, 00:05

kametyken: Should be one of the Function keys if I remember correctly.

posted on 27 May 2008, 22:59 by Shiryu in the Cadaver Section

posted on 26 May 2008, 18:13 by Shiryu in the Cadaver Section
Hi everyone.

Can anyone link me a walkthrough for Cadaver - The Payoff please?

Today I found this game that I used to play in 1992... only to discover I still can't finish it! :(


27 May 2008, 22:44

kametyken: Hello Adventurer ;)
You best start HERE.

posted on 18 May 2008, 13:21 by Steve Rennie in the Gods Section
I've been replaying the PC version of this game and thought I'd add a few comments. On Level 2, World 2, if you drop the two chalices on the ground just outside the door where the last chalice is, before you take them into the room you get a bonus chest (key drops when you leave the room). The easiest way to kill the Level 4 Guardian is to stand on the ground with one foot over the edge of the dip the Guardian is in (the snake cannot hurt you!) then just shoot at the mouth when it opens to stop the fireball, and you can turn and destroy the snake when it's coming back to re-enter the skull. This way you don't lose any health and get the extra ten lives. Also, in Level 4, I kept the axes and topped up on fireballs after swapping the magic axes for hunters, as the fireballs can also destroy the crumbly blocks - just takes a little longer, but makes it so much easier to kill the monsters and end up with a final score of just over 2,000,000. Finally, having played the game through 5 times to score 10,000,000 points all I got was a bonus gem the rumour of loads of gold and lives is unfounded. Great game though.

19 May 2008, 13:15

kametyken: Thanks for your comment, I'll add your findings to the Gods site. Please check your comment for Cadaver, maybe you can help me out improving the guides.

posted on 18 May 2008, 12:49 by Steve Rennie in the Cadaver Section
I've been replaying this great game and just checked the walkthrough. There are a couple of bonus's not mentioned that I managed to find - hope it's OK to share them. Level 1, covering Lady Carolus's lamp with the scroll on her alter brings 800 gold and 1000 experience. The lamp has to be covered exactly, so may have to exit and re-enter to get bonus or reset scroll. Level 2, the alcohol in the Lord's Cellar - drop all 8 bottles of alcohol from this level, the alcohol potion (in room) and the bottle from the secret room into the bowl to build up to 4000 experience points ..then drink for 50 health points. Also to keep the gold when in Axel's Chamber, just touch the l/h skull and the correct teleporter glows.

19 May 2008, 13:13

kametyken: Thanks for sharing your findings with us, Steve. I'm working on a solution featuring the correct room names also, but I don't have time to replay Cadaver yet for writing down room names. Can you help me out with room names for the levels 2,3 and 4 and/or The Payoff levels by chance?

posted on 15 Apr 2008, 10:49 by Sakis A in the Chaos Engine Section
This is the greatest game I've ever played on my Amiga 1200 back in the days... It's a pity suchlike games are not in the market these days.

posted on 07 Apr 2008, 00:55 by Dog God in the Gods Section
Hi! Could you please explain how to acquire the large chest in the final level of Gods? Thank you!

07 Apr 2008, 12:13

kametyken: No, I can't 'cause I don't know anything about a large chest in level 4.
You can get a large chest in the Treasure Room of Level 3 Word 3. It's a small world and it's not too hard to figure out how to get the loot.

posted on 15 Mar 2008, 19:30 by mike in the Z Section
Anybody know how to get the video setup on "Z" so it will run on Windows XP?? I have the original disk still from 96 when I bought it and just tried to install it again on my XP system and it will install but when starting it says something about video driver configuration set to standard vga. I've tried all the settings in the compatibility settings but still can't get it to load the game. Will it even work on an XP system? Thanks for checking the post

16 Mar 2008, 20:54

kametyken: Check the ZZone Forum ( on how to get Z running under XP. You'll find help there.

posted on 20 Feb 2008, 06:51 by Diarma in the Gods Section
I just found out that Magic Pockets had a seperate UK and US version released. The US version was released later and had more levels. Is there any record of this happening in any other BB game like Gods or Chaos Engine?

20 Feb 2008, 11:37

kametyken: No. The US versions of Gods and The Chaos Engine are identical with the EU versions.

posted on 20 Feb 2008, 06:45 by Diarma in the Magic Pockets Section
I don't believe it - I just found out that the US version of Magic Pockets had more levels than the UK version. This is terrible! Imagine finding out that one of your favourite games as a kid was actually a cut down version :'(

Any news on a Magic Pockets shrine yet?

20 Feb 2008, 11:34

kametyken: 1st thanks for coming back my friend.
The US version doesn't have more levels than the EU version,
there are just two difference A in the 1st World levels 1 and 3 are swappend and B there are levelcodes to access later leves which makes the game significantly more, well... accessible ;) (in other words 'easier'). The US version is identical with the PC version.

About a shrine for Magic Pockets, well Diarma, it is highly unlikely that I will build one all alone because I'm not an expert for this game, but if somebody can provide some good ideas and a complete walktrough I'm maybe willing to design one. Mapping the levels is done anyway. Volunteers can drop me a line or two -> mp.5.kametyken(at)

posted on 09 Dec 2007, 09:54Mortal Shang by Scot in the Xenon Section
right on guys, this was the first game i ever owned as a kid. it's amazing to see how far we've gone in 20 years.

posted on 05 Mar 2007, 05:25 by kc in the Xenon Section
Thanks for the Xenon tribute!

posted on 04 Mar 2007, 11:10 by Peter Dal Canton in the Chaos Engine 2 Section
Hallo, wäre es möglich das Demo von The Chaos Engine2 zu beziehen?

Für Mega Drive oder Amiga, würde mich freuen auf eine positive Antwort.

MFG peter dal canton e-mail:

posted on 14 Feb 2007, 11:12 by charliestumpy in the Cadaver Section
Although predictably Microsoft Vista - decent version - is whizzy/more secure/unnecessary, the good news for me is that it runs all of my Bitmaps etc games fine from Cloanto Amiga Forever 2 DVD/CD package.

posted on 11 Feb 2007, 03:17 by Caleb in the Magic Pockets Section
The bronze chalice isn't a legend. I find it!

posted on 28 Jan 2007, 16:25 by Will Ed SMith in the Speedball Section
Search on Google for Steem if you need an ST emulator - yes Speedball is great and i always preferred it to Speedball 2!

Thanks for the info on the powerups - could you please tell me though, what each of the letters do when you pick them up in the arena? Thankyou,


posted on 09 Jan 2007, 16:29 by Carolus in the Cadaver Section
Thanks kametyken! Slightly disappointing as I was hoping there was a slightly different Cadaver to go out and complete! :)

posted on 09 Jan 2007, 13:19 by Carolus in the Cadaver Section
Happy New Year Everybody!

A question I've been meaning to ask for a while :) - how many versions of Cadaver were there? I ask because in the magazine scans on this very website there are screenshots that are not present in the UK Amiga version of the game, or at any rate, not the version I've got :-) I also definitely recall seeing, in the dim and distant past, a screenshot of a bedroom with brownstone walls (therefore level 2 or 3) with a green room-dividing screen in it - again, not in my version. So, are these demo screenshots, or from a German or Atari ST version? Thanks everybody!

09 Jan 2007, 14:11

kametyken: Well, from what I know from my "15-years-relationship" with Cadaver all versions publically available are identical and there're no differences in gameplay or graphics between the Atari, Amiga and PC version of the game. There're no different versions for Germany or the UK, because Cadaver is intended to be multi-language (English, French and German). Btw. the implementation of German language is imperfect and often misleading - so it's wise to stuck with English. Also the three demo versions are the same on the ST and the Amiga (AFAIK there are no demos of Cadaver for PC). What you have seen are probably screenies from an early pre-release copy for magazine testers, which are often used for mag (p)reviews.

posted on 13 Aug 2005, 18:38Richard by IanWLTHP in the Xenon 2 Section
Owned and loved the master system of this but never cracked the crab boss. I remember taking both his eyes out once and then smashing my pad to pieces when he promptly killed me. VERY tough. I've just got one question - did the sunglasses in the shop actually do anything? I never figured it out and can't find any reference to them online. I'd appreciate a email if anyone knows - Thanks a lot!

13 Aug 2005, 22:32

kametyken: Those Ray Ban's(?) just darken the screen, an interesting effect but not useful at all.

posted on 21 Jul 2005, 21:04 by Fern in the Speedball 2 Section
Ok, but the reviews claims that is more colourful than previous verisons, but the colour is as Amiga CD32 version...

posted on 06 Jul 2005, 22:55 by Darkstorm in the Speedball 2 Section
The very best game in terms of gameplay, I must buy a digital arcade joystick just to destroy it playing Speedball II, however here's a tip to make the game more addictive: select knockout and pick up the more coins you can, make sure you draw the match, this should be easy versus Revolver anyway use the stars to increase your score and use own goal to increase Revolver's score, if you do so you will repaly the match and so you will be able to pick up more coins, repeat all the times you need and in the end if you want you can get all your players with the max in all abilities.

posted on 11 Jun 2005, 00:57Nil by kewltodamax in the Z Section
i can't even play Z with my 2.8 P4 windows xp.....the game starts showing the renegade logo the it switches off and returns to to i solve this?

11 Jun 2005, 01:39

kametyken: Use DOSBox to run Z under XP.

posted on 02 Jun 2005, 10:08 by GUNFIGHTER in the Speedball 2 Section
SpeedBall2 is on of my favorite games of all time my younger brother and i would come to blows amongst other things to hold the thrown of champion speedballer. Respect to the brothers lets see the return of Speedball.


posted on 29 May 2005, 22:56 by SuperTrunks in the Gods Section
Long time no see ^-^

Today I finished Gods 3 times on the Genesis, Snes and Pc.

The 2 console versions end when you beat the final boss but in the pc version you can do it again and again but the pc version runs too slow here, even in dosbox.

The Snes version was fun getting used to ^^ The character had an amazing air control like Super mario, so it was a new experience ^^

I detected a bug in the genesis version which allows you to get infinite money and power.

About the helmet in the armoury I still don't know it, I guess it might have been confused with the skull that you can pick up, it looks like a scenery something, not like an item you could pick up.

About the Lvl 4 Guardian: It should be possible to kill him without being hit, atleast on the Snes verion ^^ But the other versions are a bit different, I beat it by killing the snakes(with enough power you can destroy them without them touching you, you'll have to take the dmg of the fireballs from the skull though.

The right way isn't to stand by the door the whole time though. You should stand somewhere where you can hit the skull and he can't hit you and you'll have to run around evading the snake and shoot him while doing that and dodging the fireballs.

I played the Japanese version of Gods too ^^ The only difference is the text ^^ But that's cool ^-^ it goes too fast for me to read it though.

posted on 15 May 2005, 13:51^ by loki in the Z Section
i play z with xp and dosbox on my 2,4ghz pentium, and its great! you only need to set the cpucylces to 12000 and frameskipping to 5. it will run pretty good.

the only problem i have is with setting up the multiplayer :( i can't even change the port number, anyone know how to set it up with 2 computers directly connected through crossover?

posted on 08 May 2005, 16:57 by charlievector in the Z Section
Is it possible to play in multiplayer mode with z? I heard that a patch is needed but I cant find it... anyone?

08 May 2005, 21:28

kametyken: It is possible to play Z with up to 4 players in a network. No patch is needed just a network with 2 (or more) PC's, each running a copy of the game. I would recommend using the Win(9x) version of Z for network battles.

posted on 03 May 2005, 02:08 by Timo Takalo in the Cadaver Section
Just thought I'd mention this: I think you can get a better rank at the end of the main game if you avoid the obvious route of using the banish spell on Dianos. I once snuck those magic missile wands from the lower floors of the last level to the final confrontation in caskets. Dianos can certainly be killed by conventional means.

posted on 03 May 2005, 02:03 by Timo Takalo in the Speedball 2 Section
Nice game, though I never really got into it myself. The PC version for some reason has utterly atrocious keyboard controls: vertical and horizontal movement are controlled by buttons at the far sides of the keyboard. I think it was A & S for left & right and O & L for up and down. There is no way to change this control scheme, or at least the game doesn't show any obvious way. A friend of mine actually learned to play the game like that, but it took some getting used to.

posted on 03 May 2005, 01:59 by Timo Takalo in the Gods Section
Soooo... What do you have to do to actually view the ending sequence? Wait without collecting all the extra lives after beating the final boss?

posted on 17 Apr 2005, 01:13 by Nick Dempsey in the Z Section

17 Apr 2005, 01:41

Dastardly: Removed, because asking for warez/romz isn't tolerated here.

posted on 16 Apr 2005, 04:24 by Friendly Fire in the Gods Section
If you play Gods all the way through and get the 10 Lives, the game gets harder. The End Bosses are stronger. I have compleeted Gods 3 times in a row, but i died the 3. time i met the last end boss. He was impossible. Why is there no high score list for nerds like me :)

And I can see there is no news about the Helmet in the Mosaic lvl. :(

Thanks for this site :)

16 Apr 2005, 14:53

Dastardly: Why not test your mettle with the Gods Score Hunt on this site? :)

posted on 07 Apr 2005, 16:24 by Big Harlzter in the Speedball 2 Section
This game is why you ALL owe it to yourselves to get on ebay, find this game and an old Amiga 500. Hook it up to your tellie (tv) and PLAY cause there's nothing like the fair dinkum original game. The Amiga version kicked all other versions in the butt - ouch! Emulators are for cheapskates...

posted on 04 Apr 2005, 19:26 by Andrew Williams in the Chaos Engine Section
Reading through the guides to solving the worlds - on level 2 (Mud Rivers) of the first world it comments that the purpose of Gold Key number 6 is unknown.

The effect of this key is to close the two monster generators either side of the exit. That's it.


posted on 04 Apr 2005, 15:27 by Lord Kain in the Gods Section
Wo kann ich die Vollversion Kaufen?

04 Apr 2005, 17:08

Dastardly: vielleicht gibts die vollversion bei ebay :)

04 Apr 2005, 23:55

kametyken: phil von bietet eine Amigaversion an, schau' auf seiner site bei 'verkauf+tausch' nach ;)

posted on 26 Mar 2005, 19:19 by SuperTrunks in the Gods Section

Ok this is The Perfect score ^-^ I found out why I didn't get the Max score last time, and now I'm sure this is perfect ^-^

posted on 14 Mar 2005, 14:42 by Nil in the Cadaver Section
kametyken > How did you have ripped GFX ? manually or do you have a ressource disassembler ?

14 Mar 2005, 15:19

kametyken: Most graphics (90%) were ripped using a GFX ripper, the rest from emulator screenshots per hand.

posted on 13 Mar 2005, 13:52 by SuperTrunks in the Gods Section
I broke my own record, Now I have 179166, but the screencap was a bit late, so just when the counting dissappears. I can tell the difference is because now I had 72550 money in the end instead of 72400 ^-^

posted on 10 Mar 2005, 19:19 by Timo Takalo in the Gods Section
I agree, it's just that when I first read the walkthrough, it gave me the impression that EVERYTHING mentioned between resetting lever 1 and lever 2 was necessary to do in that exact order to open the shortcut. Of course it's a good idea to remove those spinning maces from the corridor you're teleported to, but other than that...

posted on 10 Mar 2005, 17:44 by SuperTrunks in the Gods Section
Congratualations with finishing the game ^-^ Yes, you're right about how to get that shortcut in level 1 ^-^ Well Imo a walkthrough should contain everything, well the current one was alright except for some small things, but things shouldn't be left out ^-^ If you want the fastest way you don't need a walkthrough more than once I think, if you have finished he game you'll remember how to do everything out of your head, if you want the fastest way then, you'll only have to get world keys ^-^

posted on 10 Mar 2005, 00:19 by Timo Takalo in the Gods Section
I've finished the game, playing all the way from beginning to end without using passwords, and got sent back to the first level with about ten extra lives from the final guardian. Maybe someday I'll gather up the patience to go through all that again.

Anyways, since you're redesigning the Gods Country guide, I'd suggest making it clearer what are the only steps necessary to open the shortcut in the first world of level one. Seems like all you need is to pull and reset the first lever and the same for the second one. And the shortcut only opens when you pass over it left to right from where the treasure key is.

posted on 04 Mar 2005, 12:38 by Timo Takalo in the Gods Section
Ok, I've got it now, thanks. The crucial point I missed was getting the treasure room key before entering the door.

posted on 03 Mar 2005, 23:33 by Timo Takalo in the Gods Section
Nope, I just tried that and the key doesn't work. It opens an iron chest that appears when you kill a couple of centurions down and left a bit from where you get the key.

Here's an image (hopefully I got the tags right). On the top is the key you talked about, and the chest it opens. On the bottom is the key found next to the closed trapdoor and the chest in the treasure room.


03 Mar 2005, 23:46


04 Mar 2005, 00:59

kametyken: If you follow the walkthru, you'll get all keys and all chests, however this requires to hit X1.

-get the gold key from the centurions

-go through door 1 -> teleport -> gold key will be swapped and you'll find the bronze key and the iron key

-the iron chest is located left below the long ladder to the higher place (in the high room you'll see another iron chest key, but this one is blocked by a trap now)

-in the treasure room you'll find the bronze chest and the gold key for opening the last chest in the passage before the treasure room

I don't know how to go into the treasure room without hitting X1. If you can't go into the treasure room the bronze key would be useless, indeed. Maybe the key is a bogus for not solving the secret switch puzzle, maybe there's a solution.....

posted on 03 Mar 2005, 15:20 by SuperTrunks in the Gods Section
Like I said ^-^ If you follow the walkthrough you'll get the chest key ^-^ You'll find it in the room you'll be teleported to by the door on the right of the pins under the trapdoor ^-^

If you can't find it I'll post a screenshot ^-^

posted on 03 Mar 2005, 01:06 by Timo Takalo in the Gods Section
The thing is that this seems to be the only key which will open the chest in the treasure room and as I said, apparently there is no way to both get the key and reach the chest. Or did I miss something? Anyway, I got the key with the thief who appears when you press the second secret switch. You have to be careful because if you kill that soldier in the trap pit he'll drop a life refill and the thief will go for that instead.

posted on 02 Mar 2005, 20:41 by SuperTrunks in the Gods Section
I don't know how to get that key when you don't push that secret switch , a thief must get it, and there are three thieves but they don't get the key. I guess it's just better to push the secret swtch before going down, because then you're able to get 4 out of the 6 chest keys in the level ^-^(You only need 3 keys of course ^-^) If you follow the guide you'll find all keys I see ^-^

The alternative way you chose, without the secret switch has a lower max of points because you can't get through the trap door and you'll mis the treasure key and some items in the rooms past it ^-^

posted on 02 Mar 2005, 20:29 by SuperTrunks in the Gods Section
If you have some more lives you don't need that key, because then the level is a bit different, Then there's no key and from the first centurions on the left you'll get a gold key instead of an extra live, later on with that gold key you'll be able to go past those pins on the right by attracting the thief with the shield with it, if you go through the door behind those pins you'll get that Bronze(red-like) chest key ^-^

I'll try to figure out how to get that key for you though playing the lvl with less lives, like when using a password ^-^

It's Great how the game can be different when having a different amount of lives ^-^

posted on 02 Mar 2005, 19:24 by Timo Takalo in the Gods Section
I've been playing Gods and I've encountered a puzzle I'm quite stumped with and it isn't mentioned in the guide. In level 2 world 1, if you don't press the hidden switch at the beginning there will be a chest key next to the closed trapdoor (which you can get with the help of a thief). However, the chest this key opens is in the treasure room, and in order to get the treasure key you need to open the trapdoor. Once you've reached the trapdoor you can't jump back to press the switch to open it. Is there a solution to this?

posted on 28 Feb 2005, 06:18 by SuperTrunks in the Gods Section
Yeah I'd like to check a walkthrough for you if you have made it ^-^

I have to admit I'm not that Good though ^^ I just know the 1st

World very well ^-^ I know all the spots in which you get bonuses

from lvl 1(I think, well atleast it looks that way ^^), but what made the difference for me with my previous score was in a section not described so well in the Walkthrough ^-^ It's up to you how thorough you want to make the walkthrough, if you want to know exactly how I did it I could tell you that, but ,maybe you want to find out yourself ^-^

posted on 27 Feb 2005, 22:34 by SuperTrunks in the Gods Section
Sorry for flooding but I read the walkthrough, there sre some typo's and small mistakes like the bee room and bat room from world 3 are swapped. But those are minor faults which you could know by yourself ^-^

What I wanted to answer is the function of the block in world 3 lvl 1

If you come from the bee room and finish off both hives and leave the

lever down the block appears in the mace room, it's to avoid picking up

the maces and to keep your spears from lvl 2 ^-^

28 Feb 2005, 00:00

kametyken: °º¤ø,¸¸,ø¤º°`°º¤ø,¸...w h O O p...°º¤ø,¸¸,ø¤º°`°º¤ø,¸
impressive score! so be our new leader ...for a while... ;-)

I know there are some flaws in the walkthru, it was written some years ago, while creating this website and it was never touched again, aside from adding new infos from visitors. The whole Gods shrine is under reconstruction and those typos and small mistakes in the walkthrus will be fixed. I think about new maps showing more information like keys, treasure ect. maybe even bonus spots. If you, or an other hardcore Gods player, have any suggestions for the new Gods guides or if you are interested in testing the guides before I release them, drop me a line: webmasterATgods-countyDOTde. With the release of the updated Gods shrine I will setup a new challenge for Gods Score Hunters.

btw. I don't see any flooding or spamming right now, no need for excuses ;)

posted on 27 Feb 2005, 19:39 by SuperTrunks in the Gods Section
Well I don't think it's spamming or flooding when you break the

World Record ^-^ I found the walkthrough btw ^-^ When I saw

"Gods Country" I thought it was another game ^^ And I didn't recognise the game since the pic below wasn't from an original level ^^ How could I have not recognised it was Gods ^^ It's Cool how all those monsters and items are pasted in that section ^-^ Well anyways, here's the World Record ^-^

I have to say though that the walkthrough isn't the best for getting the record ^^ And to think that the pots bonus from world 1 lvl 2 is new ^^ It's funny, since I always got the bonus not knowing it was because of those pots ^^ I thought they looked nice and brought them with me when I played when I still was a kid ^^

Since I can't use outlook for some reason may I ask the favor of one of the Mods to put up my record pic in the right place? ^-^

Domo Arigatou Gosaimashita ^-^(Thanks in Japanese) ^-^

posted on 27 Feb 2005, 11:43 by SuperTrunks in the Gods Section
Sorry for the Double Post but my Outlook doesn't send the High Score and Hotmail is blocked ^^ Well I'll give a linkage here to the third place I'll earn ^-^

posted on 27 Feb 2005, 11:26 by SuperTrunks in the Gods Section
Sorry I'm Stupid I think, but where is that walkthrough on this site? ^^ Well I just had a nice score so I'm going to post that next ^-^

27 Feb 2005, 13:34

kametyken: Check to Gods webshrine for walkthrus. Congrats to your score, The Score Hunters Hall of Fame has been updated with your entry. Btw. ...try a run without buying a life, you'll probably get a higher score.

28 Feb 2005, 01:30

Dastardly: Congratulations on the new top score SuperTrunks :) Now my entry looks even worse down in 5th place ;)

posted on 27 Feb 2005, 02:18 by Timo Takalo in the Chaos Engine Section
Yes, I do know message boards, but these 'Comments' sections seem different enough to me to warrant feeling a bit awkward.

27 Feb 2005, 13:28

kametyken: Yeah, it’s a bit simple, but at least it works for years now and fulfil the basic needs. Sorry, if you don’t like it or if it causes discomfort to you, but I like to run this ‘small’ website - it is not my intention to install and administrate a full blown PHP/SQL forum package for a handful of fellow visitors.

posted on 25 Feb 2005, 00:28 by Timo Takalo in the Chaos Engine Section
I feel pretty weird having a dialogue like that, but where exactly are those character descriptions in your manual from?

25 Feb 2005, 06:39

kametyken: Huh? You don't know communication via a message board? If you prefer email, why don't you leave your address? To your question: the character descriptions are from the backside of the character cards (Amiga) and from the Soldiers of Fortune (Genesis) manual.

posted on 24 Feb 2005, 17:42 by Dr Jass in the Gods Section
Another small addition...

Level 4 World 2: If you pull levers 8 & 9, then reset them both, you'll be given a Trap Door Key beside Lever 8. Pick up the key before pulling Lever 10 and the wall next to the lever will fall away into the ground (be careful not to get killed by the thief!)

This allows you to get the Gold Mask behind the wall, while negating the need to entice the thief with the Alien Attract potion.

24 Feb 2005, 19:15

kametyken: Thanks for your corrections/additions to our Gods guides - if you find out more, keep on posting. I'll check your findings and update the guides for a revised edition of the Gods shrine.

posted on 23 Feb 2005, 11:39 by Predseda in the Gods Section
about treasure in level 3

In Gods, level 3, world 3, there is a possibility to find a giant chest with treasure at the top of the right high passage. This possibility is not mentioned in walkthru on this page (I think). I don´t know exactly how to manage it, but it hapenned to me few times. I will try to discover it an provide it to you.

25 Feb 2005, 00:12

kametyken: Thanks Predseda for pointing me on this, I'd played around a bit in L3W3 and finally found the huge Treasure Chest and massive treasure, but in the Treasure Room.

How to get it (and more) will be described in a revised Gods guide to come... ;)

posted on 23 Feb 2005, 21:31 by Timo Takalo in the Cadaver Section
Would be interesting to see all the unused stuff in the data files. Judging from the previews there should be a bunch.

24 Feb 2005, 19:22

kametyken: I have ripped loads of the gfx from Cadaver, but I haven't found any of the graphics shown in the previews. Some beta/preview version of Cadaver (...and Gods and The Chaos Engine and...) would be nice ;)

posted on 23 Feb 2005, 04:57 by Dr Jass in the Gods Section
Final correction, I promise!

On World 3 of Level 4, you have to reset Lever 7 before Lever 5 will open the trapdoor to the mace. In other words, you have to pull Levers 7 & 6, then fall down to Lever 9, before working your way back to the thief and the mace through the treasure room.

(hopefully that makes some kind of sense)

posted on 23 Feb 2005, 04:34 by Dr Jass in the Gods Section
Just noticed a small mistake on the Gods walkthrough - on World 2 of Level 4, you have to hit Secret Switch X1 before activating Lever 11 if you want to access the area to the left. Lever 11 opens the ground up underneath you.

posted on 22 Feb 2005, 23:31 by Kowal in the Z Section
What about Z: Expansion Set released in 1998 by GT Interactive. This version contains 20 extra singleplayer and 15 multiplayer levels.

posted on 22 Feb 2005, 21:50 by Dr Jass in the Gods Section
Great website, keep up the good work!

Here's another secret in Gods that isn't on your walkthrough...

On Level 2, World 2: Drop all three chalices in the Ship Room, then exit the room and walk back past Lever 16 towards the ladder. You'll receive a small treasure chest and key as a special bonus.

posted on 21 Feb 2005, 19:07 by Timo Takalo in the Chaos Engine Section
For some reason the 16-bit(?) version doesn't look as good as the original Amiga version to me. The bright colors don't fit into the overall graphical style of the game. It's a shame they changed the Priest into a Scientist. I can understand that in the Sega and Nintendo versions since they have a habit of censoring anything related to religion, but did that make it's way to all other subsequent versions?

21 Feb 2005, 23:10

kametyken: The Amiga, Atari ST, Archimedes and the MegaDrive versions use the same color scheme (16 colors). The versions for AGA Amigas (incl. CD32), DOS PC and SNES use a different color scheme (brighter, extra colors). I like both and I like the different look of this great game on different platforms, however I feel that the original scheme provides a better atmosphere while the extra color scheme looked a bit more attractive. I think it's a bit a matter of personal taste.

Only in the Sega and in the Nintendo versions the Preacher turned into a Scientist in all other versions he's our beloved Preacher - "...his preverse nature is not to be trusted" *hehe*

I'll setup a screenshot section with images of the different versions (and the CD32 intro), give me a week or two...

posted on 20 Feb 2005, 17:20 by Timo Takalo in the Chaos Engine Section
Looks like the CD32 version had an expanded intro sequence. Any chances of getting pictures of that?

20 Feb 2005, 23:17

kametyken: I had used an animation and a few images of the CD32 intro in the manual section for The Chaos Engine. Check manual page 1. I'll soon post some more stuff.

posted on 19 Feb 2005, 00:33 by dELTA tX (aka ThunderPeel2001))) in the Z Section
When is Z2: Steel Soldiers being added to the site? I think it's the last "proper" videogame the Bitmaps did. Even Eric Matthews worked on Z2. I just picked up a copy at a charity shop so can easily supply the credits/manual etc. Let me know!

thunderpeel -at- sbcglobal -dott- net

posted on 09 Feb 2005, 00:44 by Deatkstorm in the Speedball Section
Great manual

Thanks a lot

posted on 03 Feb 2005, 22:31 by Darkstorm in the Speedball Section
After playing a bit this game doesn't seem so hard anymore, anyway I can't understand what are all those "bribes" can you explain me please?

Your web-site is still the BEST !!!

Thank you

03 Feb 2005, 23:40

kametyken: The manual page is almost finished and will be available this weekend. Sorry for the delay, but I'm sure you'll like it. Thanks!

posted on 21 Jan 2005, 10:51 by PJ in the Speedball 2 Section
Great site folks, glad to see more people feel the same as me about these LEGENDARY games, If Speedball arena is done properly, it could be the greatest game of all time!!

posted on by in the Section

posted on 09 Jan 2005, 00:19 by Patrick in the Speedball 2 Section
This is and allways will be my absolut favorit game ever and the constant reemerging whispers of a Speedball 3/Speedball arena (and so on) allways makes my toes tingle with anticipation (and well, it never happens), still.. nostalgia :´)

posted on 03 Jan 2005, 01:17 by Generic Joe in the Chaos Engine 2 Section
CE1 was an awesome game, everything about it was great. But CE2? It was nice idea, but not as a follow up to CE1. The graphics are awful, they only look marginly better than NES graphics. The Bitmap Bros maybe should have created a different CE2 and released this game later as "Chaos Engine Arena" or something.

posted on 28 Dec 2004, 18:25 by thetank69 in the Speedball 2 Section
oh yeah, this was indeed and still is one of the very best sports games ever made. This game has it all, manage your team, buy and enhance your players, league matches, great sounds (ice cream anyone), gorgeous graphics in the well known bitmaps style and infact if I remember correctly the cpu was pretty hard and smart later on in the game. I loved this game and still play it on my a1200 from time to time. EA Sports go home, this is the BEST "sports" game I have ever played. I do miss those great amiga days they rocked.

posted on 24 Dec 2004, 21:34 by scaz in the Speedball 2 Section
i have just bought speedball two for the pc however my joystick does not work with the game. As all people who love the game know without a joystick it is impossible to have a chance at winning the first division. Does anyone know how to get the joystick to work with the game on windows xp?

25 Dec 2004, 01:58
kametyken: The solution for your problem is DOSBox.

posted on 19 Dec 2004, 07:04 by Bernhard in the Cadaver Section
To Mister Moth: How did you get to know of that editor? Is there any chance to find out if it still exists? Would it help to contact the Bitmap brothers?

posted on 15 Dec 2004, 19:40 by nubee in the Speedball 2 Section
Is there any combination of stars and original players in Speedball2 that can win the "manager" game on the original Gameboy? I've been undefeated a few times and finished second within 7 points of Nashwan, but have never won as manager.

posted on 15 Dec 2004, 18:17 by Rhapsody in the Speedball Section
This web-site is great!!!
I love those old classics, There's just one problem, I wanted to know the differences in the 3 skills (power - stamina - skill) Can you help me?
Thanks a lot

19 Dec 2004, 23:17

kametyken: POWER: Ability to drain STAMINA from opponents while attacking them.
STAMINA: The STAMINA attribute stands for Speed and Throwing ability (power and distance).
SKILL: The more SKILL the better are chances while attacking an opponent.

posted on 15 Dec 2004, 17:07 by JSL in the Chaos Engine Section
Let's pray and hope that the BB's find it in their hearts to produce a modern sequel. I'm thinking 3rd person action with all the (steampowered) trimmings - ala rune, only with guns and....stuff.

posted on 12 Dec 2004, 05:17 by heart in the Gods Section
Hey... great website. It took quite a bit of searching tonight for a site that had any info on Gods before I found you guys though! (linked from
This was my absolute favorite Amiga game (tho I was never very successful in getting the PC version to run) and I could play it again and again, hours at a time! The trick leaving the first world to gain so many lives and so many millions of points worked for me once in dozens of attempts so it is legit, just tricky... as it should be!
Anyway... today, after playing some other old games sent to me by a friend I really started craving Gods. Help!
I d/l'ed DOSBox but the Crucial link is dead... any other links to purchase Gods?
take care...

12 Dec 2004, 11:19

kametyken: Thanks for your comment!
Sad but true: Crucial Entertainment seems to be dead and at the moment I don't know another online shop which sells new Bmp Bros. games, but theres a good chance to find a boxed Gods in good condition (or even new) at eBay.

posted on 08 Dec 2004, 12:37 by Michael in the Gods Section
Gods Rule

Cadaver Most Certainly Rules

If I remember back to my ST Days, In gods it kept on giving you bonuses if all the switches where left the same way (If anyone knows what I mean)

PS Cool Site...

posted on 29 Nov 2004, 10:19 by ae in the Z Section
It's most original and fun RTS game I ever played. In fact I'm bored of all others "8 hours of making city and 10000 soldiers" games called "strategy games". But Z2 was a sad surprise. Bad 3D graphics, and trying to be like the rest... but Z and Chaos Engine rulez. BB/Renegade is my favorite game developer ever.

posted on 28 Nov 2004, 16:36 by mr p in the Speedball 2 Section
i loved speedball 2 in my youth, and jus got it again with my winUAE emulator. But i cant play as it needs pass codes. Is there anywhere on the net to get these pass codes as i would love to play it again!

posted on 28 Nov 2004 06:21 by Andreas in the Gods Section
Awesome site guys...

An extra little bonus that I don't think appears in your walkthrough.

In level 1, world 2 one you drop the 2 ceramic pots in the stockroom pick up the two ceramic vases you find in there (the multicolored ones). Once you cross over the raised platform to get to lever 8 and take a step right a health special bonus will drop from the ceiling.

kametyken: Thanks a lot, Andreas! Your hint was added to the walkthrough.
BTW ...will we ever know all of these little secrets? ;)

posted on 14 Nov 2004, 12:57 by Cesar in the Cadaver Section
Thanks a lot for so much website quality ; it remembers me the nights and days playing with friends on our Amiga .......

My question is about the level codes for "Cadaver the Payoff" ... I do not have the book so does someone have a list of codes ? Is it 'sendable' by email ?

Thankx a lot and long life to all amiga and cadaver fans

posted on 11 Nov 2004, 18:41 by Darkstorm in the Gods Section
Great game, anyway I 've heard that the hero walks slowly on the Atari st version, while he walks really fast on the genesis/megadrive version, is it true?.

Thank you very much for the site and the answers

Dastardly: Yes its true the Megadrive/Genesis version of Gods plays faster than the Amiga/Atari ST versions.

posted on 10 Nov 2004, 21:45 by Hellhammer in the Xenon Section

Dastardly: Rom and/or Warez requests are forbidden here

kametyken: 1st: it's illegal without the permission of the copyright holders
2nd : it's not the purpose of this website to spread full games - no matter how old they are

posted on 10 Nov 2004, 21:01 by Friendly Fire in the Gods Section
Hi all

I just talked to my brother about Gods. He told me, that he saw a friend, long time ago, who took down the Helmet from the wall in the armor room in the Mosaic lvl. I have tried so many times now......i cant get it down. And my brother dont remember how to do it. But he is sure he saw it.

Anyone know anything about this ?

PLEASE mail me :)

posted on 10 Nov 2004, 16:42 by Richard Joseph in the Speedball 2 Section
"Imagitec (Sound)"

Huh? Last I knew it was me who did the sound...


Dastardly: I'll look into this and correct it a.s.a.p. Nice to have one of the original Bitmaps visit us :)

kametyken: Yep, Amiga sound was done by Richard Joseph - Imagitec did the sound for the PC version. Sorry, obviously I'd played PC Bitmap stuff too much lately. One more credit for Mr. Joseph ;)

posted on 07 Nov 2004, 01:06 by Carlo Savorelli in the Xenon 2 Section
Hello again ^_^

This time I'd like to talk about Xenon 2 console ports. I bought the sega megadrive cersion and it's a total letdown: apart from the usual huge quality drop in sound (while the graphics are intact I'd say), the final stage was removed entirely from the game. This ruins the fun of the game, also beacuse a lot of good powerups were accessible only in the last stage (that is, when you had enough money).

However, I am interested in the Sega Master System version now. I tried it and it seemsa remarkable effort for an 8 bit system. The graphic is still very close, I'm truly impressed . But I t's also quite difficult, and I didn't find any cheat ;-) so I'd like to know: does the SMS version keep all the levels?

Many thanks to everyone that can answer me :-D

posted on 05 Nov 2004, 16:02 by rene in the Z Section
i used to have this game. but its broken down can somebody say to me where i can gett one of the z games? (i have the steelsoldiers but the older one is more iterestening)

kametyken: We don't want such requests here. Buy Z at eBay, it's dirt cheap.

posted on 01 Nov 2004, 03:44 by Darkstorm in the Speedball Section
This game seems hard can you put a help section for this game, thanks

kametyken: some help is coming soon

posted on 27 Oct 2004, 16:10 by Loki in the Chaos Engine Section
Played this game all the time in my youth. Kind of took it for granted at the time tho. Bitmap brothers are king. The music for this game is totally ace.

posted on 25 Oct 2004, 23:19 by Karel in the Gods Section
yes Gods was and is my all time favorite when I played games on the amiga. Did you know that when you leave one of the worlds (can't remember which one) and got right back again you get about a huge load of extra lives and points !? We found that out when we played the game once.

kametyken: Too bad you don't remember how and where this effect happens.

There seems to be a bug in the game (don't know which versions are affected).
I've found another hint in an old game magazine, which describes a similar effect: the shop of the first world buy a Shield, a Magic Potion, 3 Fireballs and 3 Throwig Stars. Spend the rest of your money in buying Food and Health. Make your way through world one and go the the ladder which leads to the exit door. At the end of the ladder two thieves will appear. Make sure you ain't got enough Health left to survive a direct contact with them. Before climbing down the ladder drop your Magic Potion, climb down and open the exit door. Wait just before the door until the thieves will attack you, in the moment the thieves touching you press UP on the joystick to leave the world. This will cost you one life, but in the next world you'll start with approximately 28 lives and 5 million points...

If someone is knowing more about this effect, let us know.

posted on 22 Oct 2004, 20:34 by Jack in the Gods Section
The Ultima Underworld of Plateform Action games.

posted on 18 Oct 2004, 21:46 by Dark Storm in the Xenon 2 Section
Great game, however I 'd like to know how to use the DIVE

Dastardly: If you go to the 'Game Help' section of Xenon 2, all will be revealed :)

posted on 08 Oct 2004, 23:15 by Sandy in the Gods Section
Played this back in the days....

I agree was the best Platform game ever made (for PC)

Clocked it a few times also.

Best to Run with original DOS already installed on machine, rather than using an emulator

posted on 08 Oct 2004, 21:00 by Motion of Fade in the Z Section
I didn't get to play this game until 2002! It was worth the wait. Plays fine on my old INTEL P233 MMX (Who said you needed a 486 CPU?).

Reminds me of Cannon Fodder, but more absorbing. The graphic detail is tremendous and the explosions are fantastic! An absolute winner for me. :)

posted on 29 Sep 2004, 21:42 by Tommy in the Cadaver Section
Is there someone who knows were I can find the music themes from the game?

posted on 13 Sep 2004, 00:28 by Mister Moth in the Cadaver Section
For anyone interested -

The levels in Cadaver were creeated using an editor that ran on an Atari ST.

It had a 2D mode that was used to create the layout of the rooms and attach adjoining doors, an Isometric mode that was used to 'paint' the floor tiles, assemble the wall blocks and place instances of objects from a library - and a text editor that was used to enter an event based language (ADL) where you could add events and actions (such as 'on touch()', 'on drop()', 'on enter()' ) for every object, door, room, area etc. This language was compiled into a Byte Code (as is the case with a number of modern languages) and interpreted when the game was running.

If this editor still exists, new levels could be created for cadaver with relative ease .... IF the editor exists!!

posted on 11 Sep 2004, 23:41 by Lee in the Gods Section
Hi, great web site... I loved GODS back in its day because of the fantastic graphics and sound. Could you tell me what the name of the font, used in the title?

kametyken: Sure, the fonts name is Benguiat, however some work is needed to make the plain font look like the Chaos Engine title.

posted on 10 Sep 2004, 20:28 by 76pinto in the Gods Section
I can get a copy of GODS for SNES but you'll have to contact me right away!

posted on 02 Sep 2004, 08:35 by ramafan in the Cadaver Section
kametyken thx a lot , two much work here. Congrats.

kametyken i need a mail to contact you, from years i have the copy proteccion issue too, i can make some changes with files on PC format, but i loss all items from my inventory so there's no way, if you can mailme or give me your email? thanks a lot.

posted on 25 Aug 2004, 0:00 by kametyken in the Z Section
About that "How-to-run-Z-under-XP" stuff...

This is NOT the Bitmap Brothers tech support page, if you want to know "How-to-run-Z-under-XP" ask either The Bitmap Brothers directly or contact and you may find enlightment ...or not!

Good Luck!

posted on 14 Aug 2004, 19:21 by edd in the Magic Pockets Section
hey, how do i type in the level codes on the amiga version?

kametyken: hey, just hit F2 while playing!

posted on 11 Aug 2004, 04:59 by Jackson in the Cadaver Section
I have an amiga 500 and have recently purchased 2 copies of Cadaver. Unfortunatly, the game will not load. The bitmap bros logo comes up. But, that's as far as the game will load. I get the same results with the other copy. The game is pal (my computer is ntsc) Should this be an issue? Or could it be that I need to upgrade to the fatter agnus?

kametyken: Hi Jackson, the PAL version of Cadaver will not run on NTSC Amigas. It's not Agnus' fault.

posted on 10 Aug 2004, 05:29 by dnwq in the Z Section
To run Z on XP - get DOSbox (

Seach their forum for instructions.

1st: In fact it is possible to run Z (DOS) using DOSBox - so far so good. But since the game requires a 486 cpu Z is no fun to play with using DOSBox on my 2GHz Athlon. In SVGA it's unplayable for me.

2nd: DOSBox is pretty useless for those who own the Windows (9x) version of Z.

For all other Bitmap Brothers DOS games, DOSBox is, indeed, the best solution.

posted on 08 Aug 2004, 21:01 by png-sister in the Gods Section
greez @all gods-fans!

great to be here
always thought i'm the last one on to know gods
reviewing all the "best game ever" toplists there around...
none seemed to mention this great game!?

i've played this one some years on my 386, 1992 i got a disc from a friend... well i was a kid i didn't know i had to buy it *g*... even if, i wouldn't have known where...
so a big big sorry at BB's !!!!! to make it short and
summing it all up, i have to admit: gods is THE best game in the world.

first the TIME: 1991, when most PC-freaks where happy with crappy EGA
gfx, this game looked simply awesome... looking at it today is still a pleasure !!!
the GAMEPLAY... i mean it's full of small riddles, extras, traps and hidden stuff,
a real little adventure in a platform game. this kind of games seem to have disappeared, but it was one of the most athmospheric pieces: not too fast
(like sonic) not too sweet (mario & the like) or dull like most of those mindless stuff around.... ok the "engine" was really easy, but it's great what bitmap brothers made of a simple run&shoot concept.... and all this on ONE DISC!!!
i really tried to figure out what kind of genius & technique this one afforded...
all i can say: gimme some of that stuff they smoked *g*

there are some questions: how did you make screenshots of this game?? must be kinda tricky i guess, 'cause i tried it a long time with no acceptable result... they knew how to protect it ;) i guess it was something about paging/bitplanes so i could only get distorted pics..... then i tried to hack the game data but with no success, the sprites must be packed in some way. as i see in the shrine, you've got it?

would be glad about some info!!

real great site, thanx for making it!

ps. once, in a looooong long session i got through the game twice and a little
don't ask me how long, but it was really hard for me.... "next time it will be harder"
hehe that's true.... the skull end-boss was nasty... i couldn't figure out what
rhythm it used.... no way to find a secure place - either shoot or run, lost
7 lives out of 13..... yeahhh memories...... ;D

kametyken: *wh000p* Gentlemen, that's what I call a "Visitors Comment"! Thanks Sis!

The best way for taking screenshots is to run the game using an emulator on your PC. Most of the emulators can create screenshots with a push of a (hot)key.

Emulators of choice are:
WinUAE (Amiga)
Steem (Atari ST)
Gens (Sega MegaDrive/Genesis)
DOSBox (286/386 PC)

Under plain DOS there's an old prog called "Screen Thief" for taking screenies from old DOS games.

Most of the in-game GFX on this website were ripped from Amiga memory dumps created with WinUAE using a GFX ripper.

posted on 01 Aug 2004, 16:45 by judassab in the Speedball 2 Section
Rage 2100

Despite a reputation for extreme violence the other qualities of the team have prevented them from ever scraping themselves off the lower ranks of division 1. Their power and attack are notable but they are no longer an effective first division team.

Change this to Rage 2000.

kametyken: You've got an eye for details ;). Thanks!

posted on 31 Jul 2004, 22:01 by judassab in the Speedball 2 Section
What an awesome site!

I have a question for you? Is there a windows/dos version where you can have the keyboard control changed from the difficult q(up),a(down),o (left), p (right) configuration?

posted on 31 Jul 2004, 00:54 by Dino Dini in the Speedball 2 Section
Nach circa zehn Jahren finde ich dieses Spiel wieder und es immernoch packend.

posted on 27 Jul 2004, 20:13 by Amr Zaki in the Gods Section
I need to buy this game, can anybody e-mail as where can I buy it from? Beleive it or not people, I have been playing these game since 1994. My compliments to the team that developed it, it is a Master piece, by the way, i am not into PC games, but Gods .... :) My e-mail:

Greetings from Egypt

posted on 18 Jul 2004, 19:03 by Frenkel in the Xenon Section
I'm pretty sure there's also a PC version of this game.

kametyken: Yeah, you're absolutely right, there's a PC version of Xenon, indeed.
Thanks for the hint, Frenkel!

posted on 19 Jun 2004, 03:53 by Gluggor in the Gods Section
i need the theme tune music to this awesome game, I remember being a kid playing this on a NON-colour screen so everything was black and white LOL

posted on 07 Jun 2004, 22:33 by Dreadnout in the Speedball 2 Section
Geiles Game!!

Habe es immer mit meinem Bruder gezockt!

Aber noch geiler war Xenon 2 Megablast :))

posted on 01 Jun 2004, 10:13 by kyanite in the Gods Section
Does someone have an idea which config the game's exec needs to run in windows 98 DOS-mode?

posted on 26 May 2004, 09:09 by dELTA tX in the Magic Pockets Section
Just read through the old posts. It seems that the mystery has been solved anyway. Good to hear JSTD and co are creating a shrine for the game! I look forward to seeing it!

posted on 25 May 2004, 00:52 by dex in the Chaos Engine 2 Section
Hallo! :) erstmal - tolle Seite!! Was ich erwähnen wollte, es existiert auch eine "Beta" version von Chaos Engine 2 (!!!) für das Mega Drive/Genesis! Ist spielbar und ziemlich komplett!

posted on 24 May 2004, 05:11 by dELTA tX in the Magic Pockets Section

Arghh... except I can't find the email with the information in it or the person's name who emailed it to me!

I will look harder, in the meantime I believe it had something to do with running to the end without killing ANY baddies.

It's a start, sorry to get everyone's hopes up!

- JW

posted on 24 May 2004, 00:05 by An oldie but a goodie in the Magic Pockets Section
Amazing to see a forum where this is being discussed after all these years..l...I spent ages on this as a kid on the Amiga.. with no SAVE function!...


as I remember its a matter of quickly killing all the bad guys in the right way to produce a star silver star with the last one. from memory... that gives you the transporter helmet when you pick up the gold star.... or something like that... Hope this helps.

posted on 23 May 2004, 18:33 by Bitmap-fun in the Gods Section
I have forgot to give my address...:)

posted on 23 May 2004, 18:31 by Bimap-fun in the Gods Section
I was reading the comments and I realised I don't know what massive speed bonus is...

So I think there are several other bonuses that I dont't know.

Please somebody write me what massive speed and some other speed


Thank you!

posted on 23 May 2004, 17:55 by Bitmap-fun in the Magic Pockets Section
I've played athis game as a kid, but I still love!

But I couldn't won the game because in level 4 on the last "world" there was a bubble that always killed me...

Can anybody help...?

posted on 06 May 2004, 02:59 by The_Godfish in the Chaos Engine Section
I inknow how to get the chaos engine and everything else on this ite running, i also have the means

posted on 19 Apr 2004, 14:39 by Big Harlz in the Chaos Engine 2 Section
I never played this one. I heard bad things and didn't want to ruin my high impressions of the superb original Chaos Engine or the Bitmaps Bros.

posted on 19 Apr 2004, 14:36 by Big Harlz - beamed to you from Sydney, Australia! in the Magic Pockets Section
I love this game too! I still dust off the game box, look at the poster and tickle my A500's floppy drive with it every so often. Why don't they make games like this any more? Where's the originality and fun gone in today's games!

posted on 19 Apr 2004, 14:32 by Big Harlz aka "Kef" in the Speedball Section
I loved playing this game - until Speedball 2 came out! I would race home from school (!) fight with my brother (who wanted to play Silkworm or Menace) just so I could continue my league game. *Sigh* those WERE the days :)

posted on 19 Apr 2004, 14:29 by Big Harlz aka "Kef" in the Z Section
This game is so much fun. I love the way your guys start abusing you when you're loosing!

posted on 19 Apr 2004, 14:24 by Big Harlz aka "Kef" in the Chaos Engine Section
In my opinion Chaos Engine is one of the few Bitties games that actually has a GOOD game end sequence. Most of the others sucked, I mean in Speedball 2 you work your absolute butt off to beat Super Nashwan in the cup and all you get is "Congratulations, game over." What sort of an ending is that? Chaos Engine was very worthwhile as it took many hours of practice with two people to complete AND you got a nice ending. The Amiga AGA version is the best - only on my Amiga 1200 of course!

posted on 16 Apr 2004, 13:24 by Gworn in the Cadaver Section
Is it right that there is a copy protection after the first level in the pc version? Because i bought the game on fleeing market (without box and giudance) and at the end of level 1 the game asks me ofr the codein lovcation for example p 23. anyone know something about it? plwease help me. thank u.

kametyken: The pass code for P 23 is '7873' ;) and yes, its a copy protection. If you want to know more about this, mail me.

posted on 12 Apr 2004, 21:22 by Verj in the Gods Section
Hi.. i use to play this game as a kid.. still love it.. i want to play it on my computer.. i have XP on my machine.. does any one have any suggestions.

any place i can buy it..


YOu can reach me at VERJU AT

kametyken: Buy Gods here andget DOSBox to make it run under XP.

posted on 25 Mar 2004, 10:35 by Marek in the Chaos Engine 2 Section
yep, the colors sucked a lot....guess it was about covering the "old" graphics, which i personally would have prefered.

so what, i bought a bundle which included both parts, but i always sticked to the first CE..

posted on 23 Mar 2004, 01:15 by KASP in the Z Section
I loved this game!

posted on 17 Mar 2004, 18:30 by m in the Speedball 2 Section
WUUAHHHH, I LOVE THIS GAME. Man, this game was definetly a Joystick Killer (because the Loser always threw his against the wall ;-) )

Great page, bringíng back all that memories....

posted on 15 Mar 2004, 08:15 by xeN in the Cadaver Section
there was also a another cadaver version on a coverdisk at the german "amiga plus".

30 new rooms (different from the original game)

i think it was called "cadaver-the last supper" but im not sure.

posted on 06 Mar 2004, 03:04 by EmuChicken in the Speedball Section
didnt like this game that much, loved the amount of references to the old film "Rollerball" especially that fist bashing his leg, obvious rip! :)

posted on 05 Mar 2004, 01:18 by Waiting for Speedball 3 in the Speedball 2 Section
Ok Here they come :


kametyken: Thanks a lot - good job! Team stats are here. Hope you like it ;).

posted on 04 Mar 2004, 20:15 by Waiting for Speedball 3 in the Speedball 2 Section
Sorry, i forgot this.

Is it possible to make a page with the stats of the different teams.

kametyken: Yeah, it's possible. Just send me the stats of all teams and I'll build the page. ;)

posted on 04 Mar 2004, 20:07 by Waiting on Speedball 3 in the Speedball 2 Section
Damn, this is one fine site. Speedball 2 was always my favorite gameboy game (i mean the first black and white gb). Never played the amiga, genesis or other versions though. And the Star Players are a lot cheaper. Jams is here only 1255 and Sworn is the cheapest : 780. But maybe you can collect on the other versions more money.

posted on 13 Feb 2004, 23:56 by Thin Man in the Speedball 2 Section
Oh joyous childhood memories! Always loved games with personality and charisma, and this one had it in its own special way.

If you could really post pictures of all the available players, even those from Speedball 1, that would be great walk down memory lane.

kametyken: You'll find SB2 star players here.

posted on 10 Feb 2004, 13:30 by Rangi in the Chaos Engine Section
Humans and animals became ravenous BEASTS!

That preacher is so PERVERSE!



posted on 09 Feb 2004, 09:06 by jax in the Speedball 2 Section
kudos to this site :) bitmap brothers games rocked in the 90s' sb2 was the few games that used qaop keys format ;p gj here hope it made some developers to pick up sb2 concept and design a multiplayer one ^_^

posted on 01 Feb 2004, 16:47 by Oliver in the Speedball Section
Any chance to get this version of Speedball somewhere for PC nowadays? I would be prepared to pay some good bucks to have a feel for it now. It was by far my best sweaty game on Atari ST.

posted on 17 Jan 2004, 01:27 by Guld80 in the Speedball 2 Section
This site is great, I love speedball 2. In the Amiga version it is possible to save goal by pressing 1-9 when the goal is being replayed. Also in manager mode the match can speeded up by pressing the "f" button.

posted on 09 Jan 2004, 11:47 by Muargath in the Gods Section
I used to play Gods all the time on my Amiga, when it first came out... I love this game. I see you have a demo version for IBM PC, but where can I get the full version of the game?

Is it still for sale?


kametyken: Visit Crucial Entertainment.

posted on 02 Jan 2004, 02:14 by Stjepan in the Gods Section
I play GODS very long time ,THIS IS THE MOST PLAYABLE GAME IN THE WORLD , very small , 1,4 megs ...but very gooooood ! please if anybody have some invincibility cheat let me know , my mail : , thanks !!! and you can make GODS 2 ! ...the same , character the same ! ...same all story ...but new levels .., to keep us , playing some years ..!!! PLEASE !!!! BYE BYE FROM CROATIA !

posted on 10 Dec 2003, 14:04 by Ray in the Gods Section
The massive speed can quite easily jump over the spike - just wait for it to reach the bottom, if you stand about 1cm away from it while it's down, jumping should clear it completely. You won't be able to use invulnerability, because carrying that thing around will slow you down (hence you won't be 'eligible' for the speed bonus) When you consider you have 3 pieces of the mosaic to handle before that.

All these years, I'm still playing it...

posted on 22 Nov 2003, 17:45 by temp in the Cadaver Section
If you like this, check out Valhalla

posted on 16 Nov 2003, 12:23 by JOTD in the Magic Pockets Section
Check the WHDLoad install for Magic Pockets. I have enhanced the delta/tx walkthrough and included in it.

I had also started (with the webmaster) to assemble maps of the levels. So far I made 2 or 3 levels, but that's tedious... I've made level 2, it's bloody huge.

Another thing: the bronze chalice is a legend. It does not exist!

I've kind of cheated by including a cheat key in my whdload install: pressing the 'T' key gives you exactly one silver star and next baddie you catch gives you a gold star (provided you've switched from sweet bonuses to the 'power' bonuses). That way, it's very easy to visit all teleport rooms of all levels.

At world 4 there's less secret stuff. Teleport rooms are a bit dull.

About the last level: the best way is to pick up a fruit drink item at the previous level. That will give you a giant ice-cream at start of the last level. It is worth 5000 points: you are entitled to a silver star. You just have to get the gold star now, and it's perfectly possible. Try not do die since the ice cream trick works only once. Once you get the teleport helmet, activate it and you're transported to the second part of the level, very easy, with a lot of bounce-ball toys and aggressive snowmen, reach the exit, and you're presented the final picture.

With the WHDLoad install, you can use the 'T' cheat too to get the teleport helmet (if you cannot make it and still want to see the 2nd part of the level)

I would also like to post (IHMO) interesting comments about the differences between PAL & NTSC versions:

1) the US/NTSC version world 1 is different from UK/PAL version: level 1 is way easier, and level 3 is PAL level 1. Another funny thing: it is possible to warp to world 2 from level 1 AND level 3 since it's exactly the same as PAL level 1. That does not occur in other worlds since they're exactly the same.

2) when you create a big torn ado, you don't have to go down with the stick to do a killer jump. That can be annoying at some point of world 2 where there's a secret platform that you can reach only by jumping on a cloud but a simple jump (or else you cannot make it). The trick in this case is to go there with the solder mask (there is one around).

3) it uses a system of passwords, and thus it's cooler because you don't have to do everything from the start (even though the WHDLoad install includes a levelskipper).

posted on 24 Oct 2003, 22:00 by in the Chaos Engine Section
I still play this masterpiece when I've got some spare time. Now I managed to finish the game without losing a single life.

posted on 21 Oct 2003, 22:30 by lee stevenson in the Chaos Engine Section
iam and was, a MASSIVE Amiga fan...i would love to be able to play classics like the chaos engine on my this possable can anyone shine sum light on this matter as i'm drulling over these picture.Thanks

posted on 14 Oct 2003, 12:31 by Heaven in the Cadaver Section
What a wonderful game,played it years ago-- does anyone know where I can get hold of it and the Payoff.

posted on 04 Oct 2003, 15:00 by Speedball blisters, anyone? in the Speedball 2 Section
Almost brings a tear to my eyes seeing this site. Great work!

I was looking for a picture of one of the star-players in speedball 2.

Blond, with some warpaint - midfield player i think, one of the best.

Do you think you could post it here?

kametyken: No problem...


...btw featuring all SB2 star players would be a good idea...hmmm

posted on 24 Sep 2003, 10:24 by dELTA tX (aka John Walker) in the Chaos Engine 2 Section
I always hated those garish colors, what was that all about?

posted on 23 Sep 2003, 17:38 by in the Gods Section
Hallo, ich bin schon ewig auf der suche nach gods für pc wo kann ich das game kaufen ? gruss Ronald

posted on 19 Sep 2003, 13:40 by Karaedoc in the Cadaver Section
(yet an other Karadoc ;) )

The best game ever !

Does somebody know a way to disassemble levels to modify them ?

posted on 18 Sep 2003, 09:06 by Karadoc in the Xenon Section
Back in the days when winning a game meant something...

If you die on level 4, you'd better hope you are damn good, so that you can get your upgrades back.

posted on 18 Sep 2003, 09:02 by Karadoc in the Cadaver Section
Yes, this was the game that started it all.

This is the game that made me realise computer games were worth playing.

posted on 18 Sep 2003, 09:00 by Karadoc in the Speedball 2 Section
Damn this game was good.

I'd still play it now, but for lack of worthy oppenents!

I'd too hard to find a good Speedball player these days...

posted on 31 Aug 2003, 09:31 by Cunningham in the Magic Pockets Section
However, there are hidden ways to skip from level to level very quickly once you have learned the basics for the game.


You have to enter the 1st secret room via the transport helmet (easy, as there is a silver and gold star halfway into the section). Then you must produce another transporter helmet (get one silver, then a gold star). Before you enter this secret room you must do one of two things.

Makesure your kill count is at zero (i.e. the next nasty you trap and burst will produce a silver star or a sweetie worth 100 points).

Produce and collect one silver star.

When you done either of the above, enter the secret room by picking up the transporter helmet.

In this secret room there is a gold star, a cup, a 500 point fruit and a bat. If you collected a silver star before entering this secret room (by point (b) above), simply collect the gold star to produce a transporter helmet and pick the helmet up.

Otherwise, trap the bat (he takes three large shots), burst him to reveal a silver star, collect the silver star and then the gold star to give you the transporter helmet.


Again, you need to get the second secret room by means of the transporter helemts.

In here, there is a sweetie machine, a silver star and a Venus fly trap. DO NOT KILL THE VENUS FLY TRAP as he is the key to the warp.

First produce five sweeties and jump over the flytrap as he comes towards you. Go and get the silver star. You will notice the flytrap eats the sweeties instead of attacking you. The idea is to allow the Venus flytrap to eat ten or more sweeties. (Keep producing them with the sweetie machine and letting him eat them). Then trapping and bursting him to produce a gold star. Collect the the star, then the transporter helmet.


Nice and easy... Simply make your way along until you get the diving helmet and return towards the start of this section. Along the way, go into all the water. The first 'pool' you will receive a 5000 point bonus. The second 'pool' holds a 10000 & 15000 point bonus. In the last cavern a chalice and transporter helmet. Collect the chalice, then pickup the helmut and away you go!

posted on 28 Aug 2003, 07:24 by dELTA tX (aka John Walker) in the Magic Pockets Section
Wow! Glad to see my old walkthrough is still being used by Magic Pockets fans! I'd love to see it completed, there's a ton of hidden things in this game... I wonder if anyone found them all. Even the Bitmap's site doesn't have a guide!

John "Delta TX" Walker (

posted on 27 Aug 2003, 13:41 by Wotan in the Cadaver Section
Ah, Cadaver - theres more thought and design gone into this beauty than is included in a raft of contemporary games. Easy to play and with a perfect difficulty curve, this is more cerebral than dextrous and coupled with the 3 demos (mini games in themselves) and the Payoff, you could really get utterly immersed. An absolute must have.

posted on 27 Aug 2003, 13:37 by wotan in the Xenon Section
Tough as old boots and a little graphically uninspiring, I found the constant need to switch between modes of flight too obtrusive to allow any progress to be made. My patience wears out before the middle of the first level!

posted on 27 Aug 2003, 13:35 by WOTAN in the Xenon 2 Section
the reason I bought an Amiga all those years ago and i still cant beat it! The furthest i can go is the crab in the Age of Fishes! Wonderfully crafted and hugely imaginative - who needs PSX with this kind of gameplay ?

posted on 27 Aug 2003, 13:32 by WOTAN in the Chaos Engine Section
One of the all time best games ever made on the Amiga. ...

Edited, because asking for warez/romz isn't tolerated here.
The Webmaster

posted on 24 Aug 2003, 09:18 by Raj in the Gods Section
Gods is the certainly the best platform game that i had ever played in PC. Why not this bitmap guys release gods version 2 ?

posted on 22 Aug 2003, 23:57 by Robinausdemwald in the Speedball 2 Section
Definitiv eines der besten Spiele überhaupt!!!!

posted on 08 Aug 2003, 11:04 by Fjrb in the Gods Section
About that speed bonus, afair, the way is to get invenvibility (the stars that rotate around you)

posted on 25 Jul 2003, 18:12 by Nick Archer in the Xenon 2 Section
I still haven't beat this on my A2000! My kids love it, too.

posted on 02 Jul 2003, 13:50 by Senjaz in the Chaos Engine Section
I still play this game to death on my PowerBook. Unfortunately I have to run either the SNES or MegaDrive versions for which I have decent emulators. They don't look as good as I remember the Amiga version being.

If anyone is interested I started mapping the game last year (didn't get very far but hey). I have Photoshop images made up of screen grabs with different layers for each of the keys to illustrate changes to the map. Requests to: senjaz

I also have a question for the 3rd level (i think) of Fortesque Mansion, the one with the pyramid in the centre of the level covered in gems. Does anyone know if the gems are accessible and how to get at them? I've found what I think must be most of the secrets in the game but never managed to get at those.

posted on 15 May 2003, 02:11 by kostas lo in the Chaos Engine Section
i try to find a demo for win xp tell me

kametyken: Unfortunately there's no easy way to run the Chaos Engine Demo under XP, but you can get it to work (even with sound and joystick support) under XP using the 'Old PC' emulator DosBox. Good Luck!

posted on 03 May 2003, 01:31 by FREQ in the Gods Section

i find a "map editor" for gods (pc)

can you help me


posted on 10 Apr 2003, 21:04 by Maarten Martens in the Speedball 2 Section
Speedball 2 is my all time favorite multiplayer game on the Atari ST. The fast action, the fierce battles, the metallic look and the great sound effects make this game a winner! This has'n been beaten yet, and it probably never will! Another top class title from the Bitmaps!

posted on 10 Apr 2003, 21:01 by Maarten Martens in the Xenon Section
A fantastic shooter, but a bit to difficult for me. I never managed to pass level 2, even though it all looked very promissing. You can check out another indepth review over at The ST Graveyard . Cheers...

posted on 09 Apr 2003, 13:45 by Aktiv8 (Dave) in the Magic Pockets Section
Fantastic game... Cant fault it... Loved it ever since I saw the beta versions (well I suppose you can call them beta version) on Motormouth (pretty sure it was motormouth) on ITV on Saturday monrings in the UK...

posted on 06 Apr 2003, 11:22 by in the Magic Pockets Section
I LOVE this game!

Did anyone beside me manage to hop into the next jungle-level using the growing plants (and NOT the exit)?

posted on 03 Apr 2003, 23:45 by kametyken in the Magic Pockets Section
I don't know if the Bronze chalice is included in the 'gameplay', but it is definitely present in the game's data.

BTW, if someone of you is interested in writing a walkthrough for this underrated game - we could work out a guide with maps (like the guides for Gods). Any volunteers here?

posted on 03 Apr 2003, 22:08 by JiMMy D in the Magic Pockets Section
Hi! Anybody know if the Bronze chalice is in this game at all? I've tried to go to every teleport room in every level of this game and haven't seen it so far.. Anybody got any ideas on this one?? It may not exist of course.

posted on 03 Apr 2003, 21:27 by Cave in the Magic Pockets Section
I love this game, a real blast from the past. Took me a while to figure out the final stage, though. If anyone needs to know how to complete the last level email me at, I'll be happy to help you out.

posted on 17 Mar 2003, 20:54 by JiMMy D in the Gods Section
The huge bonus is just two fire crystals and an extra life I think which you collect in the room with the platform that comes down from above. (the room above the bit with the cross & spikes). It isn't as cool as the huge bonus in Level 3 World 3 - Lever 10 x2.. the big chest :) Which also turns up in a later bitmap game.. hehe

posted on 16 Mar 2003, 22:44 by DavidT in the Gods Section
In level2, on the last world (Candle puzzle), has anyone ever gotten the massive speed bonus ? Several times I've dropped into the pit near switch 3 to have a hint "on target for huge speed bonus", but unfortunately I always die.

posted on 15 Mar 2003, 20:00 by kametyken in the Chaos Engine Section
@JiMMy D: You are right, there was a 3 player beta of The Chaos Engine!

Thanks for your very qualified comments here and in the other sections! :)

posted on 14 Mar 2003, 23:22 by JiMMy D in the Magic Pockets Section
Used as a phone-control game on a saturday morning show in UK, early version different weapon possibly. books?. Bug exists on ST demo version - somtimes if you spin into out of whirlwind and land back in it you fall through floor, can explore stage underneath with no baddies (all stages for a zone in one big mapfile). Unused sprites in demo - cola and tab bottles.. What was the strange brown ball/marble? for which you got in the Lakes zone? Did anybody complete the last stage? Could you get all 3 chalices from Gods?... umm.. Classic.

posted on 14 Mar 2003, 23:16 by Jimmy D in the Gods Section
Early version shown on Saturday morning show in UK, Fresh?, Motormouth?. A real-time map editor was shown possibly. Hercules had different helmet in early version, as in the box art reverse pix, more like american footy helmet....

posted on 14 Mar 2003, 23:09 by Jimmy D in the Chaos Engine Section
An early 'beta' version had 3 characters at once, moving footage was shown on the GamesMaster TV show in the UK. Also included in early pictures were bats, the Gentleman's flame pistol shot small fire explosions, I think you collected keys and you blew up when you entered a door. Darn, if only we could play this version too..

posted on 07 Mar 2003, 21:21 by Tony in the Chaos Engine Section
BEST Shoot'em up that I ever played! And I have played them ALL!

posted on 16 Feb 2003, 21:54 by Maarten Martens in the Xenon 2 Section
Blast them all to hell!

For another cool review of the atari ST version of this game visit The ST Graveyard...

posted on 16 Feb 2003, 21:51 by Maarten Martens in the Magic Pockets Section
I love Magic Pockets, used to play this game for hours as a kid.