Released: March 1993 Published by: Renegade

In the US the game was released under the name 'SOLDIERS OF FORTUNE'.

Platforms: Amiga (ECS & AGA), CD32, Atari ST, IBM PC, Acorn Archimedes, Sega MegaDrive/Genesis, SNES

Credits: Simon Knight, Eric Matthews (Design), Steve Cargill (Code), Mike Montgomery (additional Code), Dan Malone (Graphic Design), Farook & Haroon Joi (Title Music), Richard Joseph (in-game Music & Sound)

SEGA Version: Glyn Kendall (Code Conversion), Herman Serrano (additional Graphics), Jason Page (Sound Conversion)

Description: While experimenting with 'time space and early computers' a mad victorian scientist creates the Chaos Engine. The engine is an out of control machine that disrupts time and space and turns the local inhabitants into ravenous beasts. You must choose 2 characters from a lineup of six to do battle with assorted monsters and solve the various puzzles the Chaos Engine throws at you, until ultimately facing the Engine itself.
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Atari ST

High Score Challenge

...."Some time in the last century, an experimenter with time, space and early computers created a bizzare machine......"

The thing that strikes you the first time you play The Chaos Engine, is the Victorian England setting of the game. there are no laser sighted weapons here or post apocalyptic wastelands. Its all very 'industrial revolution' and is a refreshing change from the norm.

First thing you have to do is select two characters from a line up of six. These are the Navvie, the Gentleman, the Brigand, the Mercenary, the Thug and the Preacher. They differ in that two are incredibly powerful but slow movers, two are good all rounders and two are weak but very fast on their feet and intelligent. The reason two characters always have to be selected is that, even in single player mode, (two player cooperative mode is available) the computer takes the role of the other man to assist you in your mission.

The game itself is a top down perspective shoot em up with puzzles to be solved along the way. The main aim of each level is to activate nodes which in turn open up the level exit. The number of nodes and also exits, varies from level to level. An example of this is one level may require three nodes to activate an exit, but by activating further nodes, additional exits could also be opened which would start you in a better position on the next level.

Inhabiting these levels are many assorted monsters created by the Chaos Engine, and must be disposed of on your way to your showdown with the Chaos Engine itself. These monsters, when destroyed, drop coins. which when collected, can be spent in the customary Bitmap Brothers shop which appears between every other level. All manner of upgrades are available for you and your partner, from weapon power ups to intelligence boosts, aswell as additional secondary weapons.

The visuals are superb throughout and the industrial steam powered look is extremely well realised. The menu and option screens have a brass and steel effect to them which suits the theme of the game nicely, and the characters are all dressed in Victorian style clothing. The music in the game is another excellent feature. Instead of a set tune playing while you go through the game, the music changes to suit the situation you are currently in. If your wandering around unmolested by the monsters, then the music becomes relaxed. If however you are confronted by danger, the music quickly changes, and it becomes more frantic to reflect the on screen action. Its very effective and works extremely well.

The Chaos Engine is another classic game that stands the test of time, and is as fun today as it was then. The learning curve is set perfectly and the later levels are a real treat to those who reach them. This game has something for everyone and is guaranteed not to disappoint.

posted on 12 Apr 2010, 22:54 by Diestro
Can anyone help? I can't make the joysticks work with the floppy version either on DosBox or an old Pentium I computer, hooked to a real joystick. It's an original, so you can rule out changes in the exe. The strange thing is that both the demo and the CD version DO work! Was there ever a fix for this?

posted on 26 Mar 2010, 23:22 by jack burton
don't forget to add the mobile version (java) it goes ok as a port, different things here and there...

posted on 16 Jul 2009, 16:13 by Jamie Staddon
THE CHAOS ENGINE RULES!!!!! i used to love it back in the day and it's still as awesome today as it was back then, it's deffo one of my favs.