Cadaver was released 1990 for the Commodore Amiga and the Atari ST,
later for IBM PC and Acorn Archimedes. The level disk The Payoff followed
a few months later to continue the story around the dwarf Karadoc. There
where also three demo versions each with a unique level. Cadaver
was re-released under the low-budged-label Kixx XL together with The Payoff for the Amiga in 1994 and with
Magic Pockets, Gods,Speedball 2 and Xenon 2 as a part of
The Bitmap Brothers Compilation for the IBM PC on CD-ROM in 1995.
Mike Montgomery, Steve Kelly (Coding), Phil Wilcock (Level Desing),
Dan Malone (Architectual and Creature Graphics), Robin Chapman (Title and Object Graphics),
Richard Joseph (Music und Soundeffects), Sean Griffiths (additional Coding)
Graeme Boxall (Game Co-ordination), The Word Company (Manual & Introduction)
Mike Montgomery, Steve Kelly, Eric Matthews ( Production & Concept)
In the menu on the left you can find some reviews, a rework of the manual
and the story around Karadoc and Castle Wulf.
On the right side you'll find walkthroughts for every level of Cadaver.
John Fairhall's Cadaver Walkthrough184k
John's comprehensive walk through Cadaver
as MS Word Doc for offline reading.
You'll find the Cadaver Demo Level HD package and the
Cadaver & The Payoff HD Installer
on J.F.Fabre's page and on the WHDload
Cadaver & The Payoff © 1990/91/92 The Bitmap Brothers
Cadaver Secret Shrine 2001-04 by kametyken as part of The Bitmap Brothers Tribute.